
Release Date: January 28, 2014
Strike Vector is a network shooter in which transforming fighters take place on battle maps filled with objects. Machines can switch between two modes. The first one is typical of aircraft and the second one resembles FPS and offers slower speeds with greater control over traffic at the same time.
Strike Vector is an intense, multiplayer third / first person air combat game.
With a distinct old school feel, reminiscent to games such as Crimson Skies, Quake 3 and Unreal Tournament, Strike Vector will let you test your reflexes and skills against your friends.
Strike Vector unique gameplay allows you to switch between two movement modes:
- Quick reaction Jet Mode ability which allows you to quickly reach your foes, engage the fight and fast evade if it’s nescessary.
- Hover Mode offers an experience closer to a classic FPS gameplay with increased precision, ironsight and strafe based evasion moves.
Platforms:
PC Windows
Developer: Strike Vector Team
Publisher: Ragequit Corporation
Age restrictions: none
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System Requirements for Strike Vector Video Game:
PC / Windows
Recommended System Requirements:
Core i3 3.3 GHz, 4 GB RAM, graphic card 1 GB (GeForce GTX 460 or better), 5 GB HDD, Windows XP/Vista/7/8.
Game Ratings for Strike Vector Video Game.
ZTGD: 6.5 / 10 by Jae Lee
While Strike Vector has a very solid foundation to work with, it seems as though it might have been better served in development a little longer to flush out the bugs with the servers, and perhaps add more content in the form of different game modes. As it stands, it's a difficult title to recommend at the current asking price, except to those that are die-hard fans of the genre.
GamingBolt: 8 / 10 by Will Borger
Strike Vector is an excellent arena shooter with unique ideas and great gameplay that's held back by a lack of maps and modes, and a poor tutorial. Still, this is an excellent game and fans of arena shooters should definitely check it out.
Kill Screen: 63 / 100 by Levi Rubeck
There's a curve here; as in most games of Strike Vector's ilk, your blind spot will be your undoing. Go too long without checking it and at best you'll get a rude gesture, worst will find you busted up pretty hard. Being a bit rubbish at keyboard and mouse, I was rarely without someone's reticle on my rear, and in any given match it was highly unlikely that I would, you know, kill anyone. Even when I did those points were promptly negated by a crash.
Average score from votes.