
Release Date: October 10, 2013
An unconventional 2D platformer, resulting from the cooperation between Ex Nihilo development studio and Arte TV station. The heroes of the game are a pair of dots that travels through 10 historical epochs of typography development and techniques of handwriting distribution. The advantage of the game is an attractive audiovisual setting and educational elements.
Incarnate two points propelled into the mysterious world of Type: Rider. Discover the history of typography through an oneiric adventure with stunning musics and graphics! Type:Rider narrates the history of typography in an adventure and puzzle game.
Platforms:
PC Windows November 6, 2013
PlayStation Vita July 12, 2016
PlayStation 4 July 12, 2016
Android January 16, 2014
Apple iOS October 10, 2013
Developer: Ex Nihilo
Publisher: Dear Villagers / Plug in Digital / Playdius
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System Requirements for Type:Rider Video Game:
PC / Windows
Recommended System Requirements:
Core 2 Duo, 2 GB RAM, graphic card (compatible with DirectX 9.0c), 500 MB HDD, Windows XP.
Game Ratings for Type:Rider Video Game.
GamingTrend: 60 / 100 by Elisha Deogracias
If you ever wanted to learn about your favorite fonts, Type:Rider gives you more information than you needed to know. While an uneven platformer that struggles with you from beginning to end, it's a serviceable romp for those that want a slightly relaxing game to play in these summer months.
Cubed3: 7 / 10 by Josh Di Falco
Type:Rider is an enjoyable 2D experience through the history and advent of typography. By combining the haunting and dreary visuals with captivating and clever stage designs, this is a game worth checking out. While not a long game, it can be quickly completed while still providing quite a challenge in terms of puzzle solving. If learning about typography doesn't sound immediately interesting, Type:Rider has surely made it an amusing way to learn and there are some memorable stages that make replaying it for the time trials fun.
NintendoWorldReport: 7 / 10 by Daan Koopman
The platforming is serviceable, but it doesn't really stand out. The side-scrolling perspective is a prop, used to give the journey more of a game-like feel. As an experience, it did the trick somewhat convincingly, but don't expect anything majorly engaging during your playthrough.
Average score from votes.